POSEY YACHT DESIGN
101 Parmelee Rd., Haddam, CT 06438
Tel: 860-345-2685
poseysail@compuserve.com
What Are "Roving Eye" 3D Graphics?
"Roving Eye" is our name for 3D graphics which
let you look in any direction without turning your boat. You can rotate
the view to increase your awareness of the sailing situation. You also
can see your boat and sails from any angle. Rotate the view up to a full
360o by pressing arrow keys and by clicking on "eyeball"
bars. Normally, when steering, you have the view looking ahead in order
to see where you are going. However, at times you must see where you are
in relation to other boats, ships, racing marks, puffs, islands, etc.
Some examples from our simulators:
- The screen capture Sure. We Can Cross! from
Advanced Racing Simulator shows that when you look to starboard, you see
that maybe you can't cross the fleet. We have found that the user's situation
awareness is better when the view includes his or her entire boat rather
than using much of the screen for the inside of a cockpit.
- Looking around also lets you see where the wind is and isn't. Cats.
Any wind inshore? from Advanced Racing Simulator shows lighter colored
water near shore. This means less wind near shore, so you don't want to
go there! Any puff would show up as a darker, moving area.
- Racing, you must watch for impending threats to your clear air. On
a reach you can look back as in Look upwind. Clear air?
from Advanced Racing Simulator.
- In complex tactical situations, a higher viewpoint gives a better awareness
of the situation. In Starts are a Challenge from
Tactics & Strategy Simulator and Racing. Perfect
Start!, the viewpoint is high to see position relative to other boats
and rotated to see distance from the starting line. High viewpoint 3D graphics
are standard in Sailing Tactics Simulator and an option in Advanced Racing
Simulator and Sailing Dynamics Instructor's Simulators.
- "Roving Eye" graphics add to the realism and your enjoyment
of our simulators. Two examples from Coastal Cruising Simulator are Sailing
and Peaceful Anchorage.
- In sailing simulators, "Roving Eye" graphics, aren't just
pretty pictures. You must navigate and avoid ships, coral heads, rocks,
and shoals near islands. In Coastal Cruising Simulator rotatable views
like Handbearing Compass Sight provide bearings
for plotting a position on the chart, for checking on a predetermined danger
bearing on a rock, or avoiding collision with another vessel. In Sailing
Dynamics Instructor you can look around for ships as in Eyes
right. Ship Approach.
You have such flexibility in the simulator images and they respond to
your commands so nimbly because all images are mathematically constructed
by the simulator and not just a limited number of stored images. This
is also why our simulators require so little disk space and computer memory.